A project about the inner-lives of commuters in New York City.
Crammed shoulder to shoulder, face to face, and every position in between, subway rides are seemingly “interactive experiences.” But if you’ve spent significant time on subways, you begin to realize it’s often an isolating experience — one of the last frontiers where cell phone service and networks are still absent, leaving its inhabitants to their own conversations, music, and inner-thoughts. Like a horizontal elevator, passengers anxiously wait for their stop, acutely aware of their temporary neighbors.
What of the judgments we make about those around us in places such as a subway car? The passing encounters, the conversations, the thoughts of our temporary neighbors? Through an interactive storytelling environment, “Subway Stories” invites users to reconsider the seemingly ordinary and daily experience of commuting.
Using two handles, users control an animated subway car directly in front of them. The right handle speeds up and slows down the train, while the left handle lets users zoom in and out, focusing on specific train passengers. Passengers have accompanying thoughts and sounds that play when the camera is focused on them.
- Creative Direction
- Technical Direction
- Software Development
- Hardware Development