Jeff Ong

← Work

Under Armour Galileo

A projection environment created to prototype new retail experiences.

Media InstallationSoftware, Hardware, Project Mapping

A person seated at a desk inside the projection room, surrounded by a floor-to-ceiling 3D landscape of tangled organic forms rendered in muted pink and gray

Concept

Galileo was a prototype environment — a room-scale projection space built to test ideas for a retail store of the future. Rather than designing experiences on screen and hoping they'd translate to physical space, the room allowed the team to stand inside proposed concepts at full fidelity, iterating on content, pacing, and spatial composition in real time.

The room used multi-wall projection to create continuous, wrap-around imagery. Content ranged from abstract 3D environments to documentary footage to live interactive scenes, each testing a different mode of engagement a visitor to the future store might encounter.

Alternate angle of the projection room showing the immersive 3D environment wrapping the corner walls, with a person working at a desk inside the space

Prototyping at Full Scale

The value of the room was speed and legibility. A concept that reads well as a rendering can feel entirely different when it surrounds you. Galileo made it possible to evaluate ideas physically — how large should the imagery be, how should content transition between walls, does the experience feel contemplative or overwhelming — without building anything permanent.

A person sitting on the floor of the projection room, looking up at a wall-spanning documentary image of people on a boat at sea with subtitled text overlay

The room also served as a performance and testing space. Musicians, performers, and designers used it to explore how bodies move through projected environments, and how interactive content could respond to presence and gesture.

A guitarist performing inside the projection room, silhouetted against a wall-scale street scene of pedestrians, the projected environment wrapping around the floor and walls